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Busharium - Post Process Shaders

I'm happy to share after 6 months of work Busharium has been released! This project was done for AIE major production and using a custom engine built in C++ by Laochra Murray. I was responsible for the shader work and part of the environment art for this project. The two main shaders I contributed to were the toon shader, and the outline shader, both being scripted in GLSL.
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Please check out Busharium here:
https://octostitch.itch.io/busharium
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My lovely team members:
Environment/Character artist:
https://www.artstation.com/siddanspj
Lead Designer:
https://aliciahayashi.com/
Producer:
https://sites.google.com/view/blakeandrewsportfolio/
Programmer:
https://laochra.github.io/
Musician:
https://www.linkedin.com/in/isabella-verduci-372a89182/?originalSubdomain=au

The overall look of Busharium!

The overall look of Busharium!

See the shader in motion, the watercolor effect is achieved by multiplying the toon shading with Simplex Noise

The release trailer!